NanoVG + GeeXLab work fine on Raspberry Pi:
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Vulkan offers another key difference to OpenGL with respect to memory allocation. When it comes to managing memory allocations as well as assigning it to individual resources, the OpenGL driver does most of the work for the developer. This allows applications to be developed, tested and deployed very quickly. In Vulkan however, the programmer takes responsibility meaning that many operations that OpenGL orchestrates heuristically can be orchestrated based on an absolute knowledge of the resource lifecycle.
WebGL is the only way to run a 3D app on Windows, Mac, and Android, etc., with no source changes. The first and only time this has ever been possible – in the known universe! And as Apple fragments the native API landscape with Metal – this portability becomes even more valuable.
vec4 getColor( in vec2 xy )
if (int(iter) >= ITER_MAX)
vec2 uv = zxy*0.25 + 0.5;
uv.y *= -1.0;
return texture2D(iChannel0, uv);
vec2 uv = vec2(picx, dist);
uv.y *= -1.0;
vec4 color = texture2D(iChannel0, uv);
In related news, Croteam has also confirmed that Serious Sam 4 will support the Vulkan API, and that it will be powered by a much improved version of the Serious Engine.
As Croteam’s Alen Ladavac wrote on Steam:
"We will support Vulkan. But we probably won’t be removing support for other APIs soon."
- Performance/Quality improvements and an AMD Crossfire™ profile is available for Rise of the Tomb Raider™
- An AMD Crossfire™ profile is available for Fallout 4
The new GeForce 361.82 Hotfix driver corrects a bug which makes your installed GPUs appear as removable devices in your system tray (much like removable storage devices). It may have been a bug in the implementation of support for external graphics solutions over Thunderbolt 3, introduced with 361.75 WHQL.