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Tech Forums => 3D-Tech News Around The Web => Topic started by: Stefan on November 26, 2009, 05:37:49 PM

Title: Perlin Noise Terrain Raycasting on the GPU
Post by: Stefan on November 26, 2009, 05:37:49 PM
Quote
Here (http://www.gamedev.net/community/forums/topic.asp?topic_id=554416) a first trial to raycast perlin noise on the fly for achieving volumetric terrain rendering. In the demo, a 128^3 sized random volume data is used as a base for the scenes on the screenshots above.