Geeks3D Forums

Tech Forums => 3D-Tech News Around The Web => Topic started by: Stefan on February 11, 2018, 07:47:40 PM

Title: Vulkan glTF 2.0 C++ phyiscal based rendering
Post by: Stefan on February 11, 2018, 07:47:40 PM
Sascha Willems (https://www.saschawillems.de/?p=2770) released the first working version of a separate (from the examples) Vulkan physical based rendering example that uses the glTF 2.0 model file format.


(http://img.techpowerup.org/180211/stefan047-20180211.png)