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Tech Forums => 3D-Tech News Around The Web => Topic started by: JeGX on January 12, 2018, 03:35:46 PM

Title: High performance OpenGL GPU fluid solver in C++ (2013)
Post by: JeGX on January 12, 2018, 03:35:46 PM
Quote
This project implements a 2D fluid solver completely on the GPU using OpenGL 4.3.

The solver features a marker-and-cell grid, vorticity confinement, fluid implicit particle, 3rd order Runge-Kutta advection, a conjugate gradient solver with incomplete Poisson preconditioner, and a heat diffusion/buoyancy model.

Links:
- https://github.com/tunabrain/gpu-fluid
- https://benedikt-bitterli.me/gpu-fluid.html
- https://benedikt-bitterli.me/vorton-fluid.html