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Tech Forums => 3D-Tech News Around The Web => Topic started by: JeGX on December 01, 2017, 12:25:13 PM

Title: OSPRay 1.4.2: An Open, Scalable, Parallel, Ray Tracing Based Rendering Engine
Post by: JeGX on December 01, 2017, 12:25:13 PM
Quote
OSPRay is an open source, scalable, and portable ray tracing engine for high-performance, high-fidelity visualization on Intel® Architecture CPUs. OSPRay is released under the permissive Apache 2.0 license.

The purpose of OSPRay is to provide an open, powerful, and easy-to-use rendering library that allows one to easily build applications that use ray tracing based rendering for interactive applications (including both surface- and volume-based visualizations). OSPRay is completely CPU-based, and runs on anything from laptops, to workstations, to compute nodes in HPC systems.

OSPRay internally builds on top of Embree and ISPC (Intel® SPMD Program Compiler), and fully utilizes modern instruction sets like Intel® SSE4, AVX, AVX2, and AVX-512 to achieve high rendering performance, thus a CPU with support for at least SSE4.1 is required to run OSPRay.

Links:
- http://www.ospray.org
- https://github.com/ospray/ospray

(http://www.geeks3d.com/public/jegx/2017q4/ospray.jpg)
Title: Re: OSPRay 1.4.2: An Open, Scalable, Parallel, Ray Tracing Based Rendering Engine
Post by: nuninho1980 on December 02, 2017, 04:39:11 PM
No GPU recommended?! Too bad.