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Tech Forums => 3D-Tech News Around The Web => Topic started by: JeGX on March 20, 2017, 09:53:48 PM

Title: NVIDIA Falcor 2.0 alpha (DX12) real-time rendering research framework
Post by: JeGX on March 20, 2017, 09:53:48 PM
Falcor is a Direct3D 12 real-time rendering framework. It aims to improve productivity of research and prototype projects. Its features include:

- Abstract many common graphics operations, such as shader compilation, model loading and scene rendering.
- VR support using OpenVR.
- Common rendering effects such as shadows and post-processing effects.

This is an alpha version. The interfaces are not final yet and there might be some performance/stability issues.
If you'd like OpenGL support, please consider using Falcor 1.0 ('rel-1.0' branch). Note that though Falcor 1.0 is not supported anymore, it is stable and optimized.

More information and source code: https://github.com/NVIDIA/Falcor
Title: NVIDIA Falcor 2.0 beta (DX12 + Vulkan) real-time rendering research framework
Post by: JeGX on August 02, 2017, 07:42:21 AM
Falcor is a real-time rendering framework supporting DirectX 12 and Vulkan. It aims to improve productivity of research and prototype projects. Its features include:
- Abstracting many common graphics operations, such as shader compilation, model loading and scene rendering
- VR support using OpenVR
- Common rendering effects such as shadows and post-processing effects

Links:
- homepage @ NVIDIA (https://developer.nvidia.com/falcor)
- source code @ github (https://github.com/NVIDIAGameWorks/Falcor)