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Tech Forums => General Discussion => Topic started by: nuninho1980 on July 19, 2013, 07:39:11 PM

Title: only ~50 fps in ShaderToyMark before bench
Post by: nuninho1980 on July 19, 2013, 07:39:11 PM
Hi! :)

Now:
I got ~50 fps (stutter randomly) before bench in STM running XP x86 SP3 and GTX 480 (306.81WHQL) but I got normal performances in NV demos OpenGL (Adrianne, Froggy, Luna...).

Before driver clean:
I got normal performance (extreme framerate without any stutter) bench but I got (too) slow in same NV demos running same OS with 320.49WHQL.

Any help...

NOTE: I got normal performances in STM and NV demos running Win 7 x64 SP1 and 320.49WHQL.

But notice: please should response - here (http://www.geeks3d.com/forums/index.php/topic,3150.0.html)
Title: Re: only ~50 fps in ShaderToyMark before bench
Post by: nuninho1980 on August 08, 2013, 04:03:03 PM
Bump - PLEASE should response!
Title: Re: only ~50 fps in ShaderToyMark before bench
Post by: nuninho1980 on August 11, 2013, 12:38:43 PM
PLEASE RESPONSE!!
Title: Re: only ~50 fps in ShaderToyMark before bench
Post by: nuninho1980 on September 13, 2013, 09:58:43 PM
HEEEEEEEEEEEEEEEEEELLLLLLP!!!!!!!!!!!! Due to too time!!!  ??? ???
Title: Re: only ~50 fps in ShaderToyMark before bench
Post by: JeGX on September 14, 2013, 09:16:55 AM
With latest R326.98, ShaderToyMark runs fine on Win7/Win8 with correct FPS.

Sorry but I don't have anymore a WinXP testbed so I can't tell you if  ShaderToyMark still works or not correctly with XP.
Does your GTX 480 work fine with FurMark (correct FPS, GPU temperature)? If yes, forget your issues with ShaderToyMark.
Title: Re: only ~50 fps in ShaderToyMark before bench
Post by: nuninho1980 on September 16, 2013, 06:10:53 PM
With latest R326.98, ShaderToyMark runs fine on Win7/Win8 with correct FPS.

Sorry but I don't have anymore a WinXP testbed so I can't tell you if  ShaderToyMark still works or not correctly with XP.
Does your GTX 480 work fine with FurMark (correct FPS, GPU temperature)? If yes, forget your issues with ShaderToyMark.
Yes, STM and FurMark work correctly for framerate and temperature despite abnormal performance (STM only) because the framerate by and temperature by Geeks is same number to monitor eVGA Precision.

I can improve performance from 80-90 to 200 fps in STM before bench but "200 fps" isn't normal (due to only max 60% GPU usage and to 26% CPU i5-2500K usage) when the cursor mouse is from stopping to fastly moving, running XP with GF 306.81WHQL driver.

Please, should install XP.

Can you detect any problem found?
Title: Re: only ~50 fps in ShaderToyMark before bench
Post by: nuninho1980 on April 09, 2014, 01:00:45 AM
I have changed from "multiple display performance" to "single display performance" in NVCP and... I can improve performance to insane framerate in STM!!! :D

EDIT: But... Close NVCP. Re-start STM and I got ~90 fps. I'm weird. :S
Title: Re: only ~50 fps in ShaderToyMark before bench
Post by: nuninho1980 on January 12, 2016, 01:20:00 PM
After upgrade CPU from i5-2500K to i7-4790K...

Win 7 x64 SP1: I got ~2000 fps..., ~1300..., ~1500..., ~1950..., before start benchmark. When I moving mouse, from ~1300 to ~1900 fps.

Win 10 x64: ~4000 fps..., ~150..., ~130...(do not press start benchmark). When I'm moving mouse, from ~150 to ~250 fps.

Also on Windows XP.

Can you fix this issue?
Title: Re: only ~50 fps in ShaderToyMark before bench
Post by: nuninho1980 on January 25, 2016, 09:53:06 PM
Can fix this issue running your OS as Win 7, 8.x or 10?
Title: Re: only ~50 fps in ShaderToyMark before bench
Post by: JeGX on January 28, 2016, 05:20:48 PM
Shadertoymark is coded with the very first version of GeeXLab which is stopped since 3 years.  Then I can not fix current issues.

But I planned to code a new shadertoymark with some recent shaders...