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Multi-Core Simulation of Soft-Body Characters using Cloth
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Stefan:
--- Quote ---Soft-body physics is an increasingly popular feature in videogames. Due to their computational intensity, soft-body physics are presently used sparingly to depict the movement of cloth, hair, and other flexible elements. This article shows how, with the additional processing power of a multi-core CPU, entire soft-body characters can be created using cloth simulation techniques.
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Read full story at Intel.
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