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Author Topic: Multi-Core Simulation of Soft-Body Characters using Cloth  (Read 1056 times)

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Stefan

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Multi-Core Simulation of Soft-Body Characters using Cloth
« on: June 13, 2009, 04:09:26 AM »

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Soft-body physics is an increasingly popular feature in videogames. Due to their computational intensity, soft-body physics are presently used sparingly to depict the movement of cloth, hair, and other flexible elements. This article shows how, with the additional processing power of a multi-core CPU, entire soft-body characters can be created using cloth simulation techniques.

Read full story at Intel.
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