How to Rotate a Vertex by a Quaternion in GLSL
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Par4All is a platform that merges various open source developments to aim at achieving the migration of software to multicore and other parallel processors.Pa4All is an open-source environment to do source-to-source transformations on C and Fortran programs for parallelizing, optimizing, instrumenting, reverse-engineering, etc. on various targets.The interest of the source-to-source approach is to capitalize on the real value of an application (its source!) and generating other sources that can be used by the better back-ends available: optimized compilers for a given processor, vendor compilers for embedded processors, CUDA or OpenCL for GPU, OpenMP, MPI... One source, run everywhere!