Author Topic: Image Space Lighting  (Read 1760 times)

0 Members and 1 Guest are viewing this topic.

Stefan

  • Global Moderator
  • Hero Member

  • Offline
  • *****

  • 2912
    • View Profile
Image Space Lighting
« on: June 12, 2009, 06:02:07 AM »
Quote
Any game that wants to simulate complex lighting effects from a large number of light sources could benefit from this technique. Very few games use more than the hardware’s built-in light sources, and most of the smaller light sources are approximated with glow or light maps. This technique is offered as an alternative to glow and light maps that is still efficient, yet computes accurate lighting effects. This technique would be especially impressive for games with night scenes that are lit up by many small point lights.

Read full story at GameDev.