Author Topic: New ATI drivers - Catalyst 10.2 RC2  (Read 7462 times)

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ljbade

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New ATI drivers - Catalyst 10.2 RC2
« on: February 10, 2010, 06:15:31 AM »
New ATI driver version: 10.2 RC2 from http://www.ati-forum.de/allgemein/downloads/treiber/p19566-catalyst-beta-8-70-rc1-rc2/#post19566

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===================================================
GPU Caps Viewer v1.8.2
http://www.ozone3d.net/gpu_caps_viewer/
===================================================


===================================[ System / CPU ]
- CPU Name: AMD Phenom(tm) II X4 20 Processor
- CPU Core Speed: 3214 MHz
- CPU Num Cores: 4
- Family: 15 - Model: 4 - Stepping: 2
- Physical Memory Size: 4093 MB
- Operating System: Windows Server 2007 ver.6.1 build 7600 [No Service Pack]
- DirectX Version: 10.0
- PhysX Version: 9091112


===================================[ Graphics Adapter / GPU ]
- OpenGL Renderer: ATI Radeon HD 5800 Series
- Drivers Renderer: ATI Radeon HD 5800 Series
- DB Renderer: ATI Radeon HD 5850
- Device Description: ATI Radeon HD 5800 Series
- Adapter String: ATI Radeon HD 5800 Series
- Vendor: ATI Technologies Inc.
- Vendor ID: 0x1002
- Device ID: 0x6899
- Drivers Version: 8.700.0.0 (1-13-2010) - atig6pxx.dll
- ATI Catalyst Version String:
- ATI Catalyst Release Version String: 8.70-100113a-094252E
- GPU Codename: Cypress
- GPU Unified Shader Processors: 1440
- GPU Vertex Shader Processors: 0
- GPU Pixel Shader Processors: 0
- Video Memory Size: 1024 MB
- BIOS String: 113-585AZNB-10
- Current Display Mode: 1280x1024 @ 60 Hz - 32 bpp


===================================[ OpenGL GPU Capabilities ]
- OpenGL Version: 3.2.9405 Compatibility Profile Context
- GLSL (OpenGL Shading Language) Version: 1.50
- ARB Texture Units: 8
- Vertex Shader Texture Units: 16
- Pixel Shader Texture Units: 16
- Geometry Shader Texture Units: 32
- Max Texture Size: 16384x16384
- Max Anisotropic Filtering Value: X16.0
- Max Point Sprite Size: 8192.0
- Max Dynamic Lights: 8
- Max Viewport Size: 16384x16384
- Max Vertex Uniform Components: 1024
- Max Fragment Uniform Components: 1024
- Max Geometry Uniform Components: 4096
- Max Varying Float: 64
- Max Vertex Bindable Uniforms: 15
- Max Fragment Bindable Uniforms: 15
- Max Geometry Bindable Uniforms: 15
- Frame Buffer Objects (FBO) Support:[yes]
- Multiple Render Targets / Max draw buffers: 8
- Pixel Buffer Objects (PBO) Support:[yes]
- S3TC Texture Compression Support:[yes]
- ATI 3Dc Texture Compression Support:[yes]
- Texture Rectangle Support:[yes]
- Floating Point Textures Support:[no]
- MSAA: 1X
- MSAA: 2X
- MSAA: 4X
- MSAA: 8X
- OpenGL Extensions: 181 extensions
    <li>GL_AMDX_name_gen_delete</li>
    <li>GL_AMDX_random_access_target</li>
    <li>GL_AMDX_vertex_shader_tessellator</li>
    <li>GL_AMD_draw_buffers_blend</li>
    <li>GL_AMD_performance_monitor</li>
    <li>GL_AMD_seamless_cubemap_per_texture</li>
    <li>GL_AMD_shader_stencil_export</li>
    <li>GL_AMD_texture_compression_dxt6</li>
    <li>GL_AMD_texture_compression_dxt7</li>
    <li>GL_AMD_texture_cube_map_array</li>
    <li>GL_AMD_texture_texture4</li>
    <li>GL_AMD_vertex_shader_tessellator</li>
    <li>GL_ARB_blend_func_extended</li>
    <li>GL_ARB_color_buffer_float</li>
    <li>GL_ARB_copy_buffer</li>
    <li>GL_ARB_depth_buffer_float</li>
    <li>GL_ARB_depth_clamp</li>
    <li>GL_ARB_depth_texture</li>
    <li>GL_ARB_draw_buffers</li>
    <li>GL_ARB_draw_buffers_blend</li>
    <li>GL_ARB_draw_elements_base_vertex</li>
    <li>GL_ARB_draw_instanced</li>
    <li>GL_ARB_fragment_coord_conventions</li>
    <li>GL_ARB_fragment_program</li>
    <li>GL_ARB_fragment_program_shadow</li>
    <li>GL_ARB_fragment_shader</li>
    <li>GL_ARB_framebuffer_object</li>
    <li>GL_ARB_framebuffer_sRGB</li>
    <li>GL_ARB_geometry_shader4</li>
    <li>GL_ARB_half_float_pixel</li>
    <li>GL_ARB_half_float_vertex</li>
    <li>GL_ARB_instanced_arrays</li>
    <li>GL_ARB_map_buffer_range</li>
    <li>GL_ARB_multisample</li>
    <li>GL_ARB_multitexture</li>
    <li>GL_ARB_occlusion_query</li>
    <li>GL_ARB_pixel_buffer_object</li>
    <li>GL_ARB_point_parameters</li>
    <li>GL_ARB_point_sprite</li>
    <li>GL_ARB_provoking_vertex</li>
    <li>GL_ARB_sample_shading</li>
    <li>GL_ARB_seamless_cube_map</li>
    <li>GL_ARB_shader_objects</li>
    <li>GL_ARB_shader_texture_lod</li>
    <li>GL_ARB_shading_language_100</li>
    <li>GL_ARB_shadow</li>
    <li>GL_ARB_shadow_ambient</li>
    <li>GL_ARB_sync</li>
    <li>GL_ARB_texture_border_clamp</li>
    <li>GL_ARB_texture_buffer_object</li>
    <li>GL_ARB_texture_compression</li>
    <li>GL_ARB_texture_compression_rgtc</li>
    <li>GL_ARB_texture_cube_map</li>
    <li>GL_ARB_texture_cube_map_array</li>
    <li>GL_ARB_texture_env_add</li>
    <li>GL_ARB_texture_env_combine</li>
    <li>GL_ARB_texture_env_crossbar</li>
    <li>GL_ARB_texture_env_dot3</li>
    <li>GL_ARB_texture_float</li>
    <li>GL_ARB_texture_gather</li>
    <li>GL_ARB_texture_mirrored_repeat</li>
    <li>GL_ARB_texture_multisample</li>
    <li>GL_ARB_texture_non_power_of_two</li>
    <li>GL_ARB_texture_query_lod</li>
    <li>GL_ARB_texture_rectangle</li>
    <li>GL_ARB_texture_rg</li>
    <li>GL_ARB_texture_snorm</li>
    <li>GL_ARB_transpose_matrix</li>
    <li>GL_ARB_uniform_buffer_object</li>
    <li>GL_ARB_vertex_array_bgra</li>
    <li>GL_ARB_vertex_array_object</li>
    <li>GL_ARB_vertex_buffer_object</li>
    <li>GL_ARB_vertex_program</li>
    <li>GL_ARB_vertex_shader</li>
    <li>GL_ARB_window_pos</li>
    <li>GL_ATI_draw_buffers</li>
    <li>GL_ATI_envmap_bumpmap</li>
    <li>GL_ATI_fragment_shader</li>
    <li>GL_ATI_meminfo</li>
    <li>GL_ATI_separate_stencil</li>
    <li>GL_ATI_texture_compression_3dc</li>
    <li>GL_ATI_texture_env_combine3</li>
    <li>GL_ATI_texture_float</li>
    <li>GL_ATI_texture_mirror_once</li>
    <li>GL_EXT_abgr</li>
    <li>GL_EXT_bgra</li>
    <li>GL_EXT_bindable_uniform</li>
    <li>GL_EXT_blend_color</li>
    <li>GL_EXT_blend_equation_separate</li>
    <li>GL_EXT_blend_func_separate</li>
    <li>GL_EXT_blend_minmax</li>
    <li>GL_EXT_blend_subtract</li>
    <li>GL_EXT_compiled_vertex_array</li>
    <li>GL_EXT_copy_buffer</li>
    <li>GL_EXT_copy_texture</li>
    <li>GL_EXT_draw_buffers2</li>
    <li>GL_EXT_draw_instanced</li>
    <li>GL_EXT_draw_range_elements</li>
    <li>GL_EXT_fog_coord</li>
    <li>GL_EXT_framebuffer_blit</li>
    <li>GL_EXT_framebuffer_multisample</li>
    <li>GL_EXT_framebuffer_object</li>
    <li>GL_EXT_framebuffer_sRGB</li>
    <li>GL_EXT_geometry_shader4</li>
    <li>GL_EXT_gpu_program_parameters</li>
    <li>GL_EXT_gpu_shader4</li>
    <li>GL_EXT_histogram</li>
    <li>GL_EXT_multi_draw_arrays</li>
    <li>GL_EXT_packed_depth_stencil</li>
    <li>GL_EXT_packed_float</li>
    <li>GL_EXT_packed_pixels</li>
    <li>GL_EXT_pixel_buffer_object</li>
    <li>GL_EXT_point_parameters</li>
    <li>GL_EXT_provoking_vertex</li>
    <li>GL_EXT_rescale_normal</li>
    <li>GL_EXT_secondary_color</li>
    <li>GL_EXT_separate_specular_color</li>
    <li>GL_EXT_shadow_funcs</li>
    <li>GL_EXT_stencil_wrap</li>
    <li>GL_EXT_subtexture</li>
    <li>GL_EXT_texgen_reflection</li>
    <li>GL_EXT_texture3D</li>
    <li>GL_EXT_texture_array</li>
    <li>GL_EXT_texture_buffer_object</li>
    <li>GL_EXT_texture_buffer_object_rgb32</li>
    <li>GL_EXT_texture_compression_latc</li>
    <li>GL_EXT_texture_compression_rgtc</li>
    <li>GL_EXT_texture_compression_s3tc</li>
    <li>GL_EXT_texture_cube_map</li>
    <li>GL_EXT_texture_edge_clamp</li>
    <li>GL_EXT_texture_env_add</li>
    <li>GL_EXT_texture_env_combine</li>
    <li>GL_EXT_texture_env_dot3</li>
    <li>GL_EXT_texture_filter_anisotropic</li>
    <li>GL_EXT_texture_integer</li>
    <li>GL_EXT_texture_lod</li>
    <li>GL_EXT_texture_lod_bias</li>
    <li>GL_EXT_texture_mirror_clamp</li>
    <li>GL_EXT_texture_object</li>
    <li>GL_EXT_texture_rectangle</li>
    <li>GL_EXT_texture_sRGB</li>
    <li>GL_EXT_texture_shared_exponent</li>
    <li>GL_EXT_texture_snorm</li>
    <li>GL_EXT_texture_swizzle</li>
    <li>GL_EXT_timer_query</li>
    <li>GL_EXT_transform_feedback</li>
    <li>GL_EXT_vertex_array</li>
    <li>GL_EXT_vertex_array_bgra</li>
    <li>GL_IBM_texture_mirrored_repeat</li>
    <li>GL_KTX_buffer_region</li>
    <li>GL_NV_blend_square</li>
    <li>GL_NV_conditional_render</li>
    <li>GL_NV_copy_depth_to_color</li>
    <li>GL_NV_explicit_multisample</li>
    <li>GL_NV_primitive_restart</li>
    <li>GL_NV_texgen_reflection</li>
    <li>GL_SGIS_generate_mipmap</li>
    <li>GL_SGIS_texture_edge_clamp</li>
    <li>GL_SGIS_texture_lod</li>
    <li>GL_SUN_multi_draw_arrays</li>
    <li>GL_WIN_swap_hint</li>
    <li>WGL_ARB_extensions_string</li>
    <li>WGL_ARB_pixel_format</li>
    <li>WGL_ATI_pixel_format_float</li>
    <li>WGL_ARB_pixel_format_float</li>
    <li>WGL_ARB_multisample</li>
    <li>WGL_EXT_swap_control</li>
    <li>WGL_ARB_pbuffer</li>
    <li>WGL_ARB_render_texture</li>
    <li>WGL_ARB_make_current_read</li>
    <li>WGL_EXT_extensions_string</li>
    <li>WGL_ARB_buffer_region</li>
    <li>WGL_EXT_framebuffer_sRGB</li>
    <li>WGL_ATI_render_texture_rectangle</li>
    <li>WGL_EXT_pixel_format_packed_float</li>
    <li>WGL_I3D_genlock</li>
    <li>WGL_NV_swap_group</li>
    <li>WGL_ARB_create_context</li>
    <li>WGL_AMD_gpu_association</li>
    <li>WGL_AMDX_gpu_association</li>
    <li>WGL_ARB_create_context_profile</li>


===================================[ OpenCL Capabilities ]
- Num OpenCL platforms: 1
- Name: ATI Stream
- Version: OpenCL 1.0 ATI-Stream-v2.0.0
- Profile: FULL_PROFILE
- Vendor: Advanced Micro Devices, Inc.
- Num devices: 2

- CL_DEVICE_NAME: AMD Phenom(tm) II X4 20 Processor
- CL_DEVICE_VENDOR: AuthenticAMD
- CL_DRIVER_VERSION: 1.0
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 1.0 ATI-Stream-v2.0.0
- CL_DEVICE_TYPE: CPU
- CL_DEVICE_VENDOR_ID: 0x1002
- CL_DEVICE_MAX_COMPUTE_UNITS: 4
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 3214MHz
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 524288KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 1024MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 4096
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 64 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 64KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Global
- CL_DEVICE_LOCAL_MEM_SIZE: 32KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [1024 ; 1024 ; 1024]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 1024
- CL_EXEC_NATIVE_KERNEL: 4628960
- CL_DEVICE_IMAGE_SUPPORT: NO
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 0
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 0
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 0
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 0
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 0
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 0
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 0
- CL_DEVICE_MAX_SAMPLERS: 0
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 16
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 8
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 4
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 2
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 4
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0
- CL_DEVICE_EXTENSIONS: 5
- Extensions:
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics
- cl_khr_byte_addressable_store

- CL_DEVICE_NAME: Cypress
- CL_DEVICE_VENDOR: Advanced Micro Devices, Inc.
- CL_DRIVER_VERSION: CAL 1.4.553
- CL_DEVICE_PROFILE: FULL_PROFILE
- CL_DEVICE_VERSION: OpenCL 1.0 ATI-Stream-v2.0.0
- CL_DEVICE_TYPE: GPU
- CL_DEVICE_VENDOR_ID: 0x1002
- CL_DEVICE_MAX_COMPUTE_UNITS: 18
- CL_DEVICE_MAX_CLOCK_FREQUENCY: 765MHz
- CL_DEVICE_ADDRESS_BITS: 32
- CL_DEVICE_MAX_MEM_ALLOC_SIZE: 262144KB
- CL_DEVICE_GLOBAL_MEM_SIZE: 256MB
- CL_DEVICE_MAX_PARAMETER_SIZE: 1024
- CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE: 0 Bytes
- CL_DEVICE_GLOBAL_MEM_CACHE_SIZE: 0KB
- CL_DEVICE_ERROR_CORRECTION_SUPPORT: NO
- CL_DEVICE_LOCAL_MEM_TYPE: Local (scratchpad)
- CL_DEVICE_LOCAL_MEM_SIZE: 32KB
- CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE: 64KB
- CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS: 3
- CL_DEVICE_MAX_WORK_ITEM_SIZES: [256 ; 256 ; 256]
- CL_DEVICE_MAX_WORK_GROUP_SIZE: 256
- CL_EXEC_NATIVE_KERNEL: 4628960
- CL_DEVICE_IMAGE_SUPPORT: NO
- CL_DEVICE_MAX_READ_IMAGE_ARGS: 0
- CL_DEVICE_MAX_WRITE_IMAGE_ARGS: 0
- CL_DEVICE_IMAGE2D_MAX_WIDTH: 0
- CL_DEVICE_IMAGE2D_MAX_HEIGHT: 0
- CL_DEVICE_IMAGE3D_MAX_WIDTH: 0
- CL_DEVICE_IMAGE3D_MAX_HEIGHT: 0
- CL_DEVICE_IMAGE3D_MAX_DEPTH: 0
- CL_DEVICE_MAX_SAMPLERS: 0
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR: 16
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT: 8
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT: 4
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG: 2
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT: 4
- CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE: 0
- CL_DEVICE_EXTENSIONS: 4
- Extensions:
- cl_khr_global_int32_base_atomics
- cl_khr_global_int32_extended_atomics
- cl_khr_local_int32_base_atomics
- cl_khr_local_int32_extended_atomics


===================================[ Misc. ]


===================================[ Related Graphics Drivers ]
- http://www.geeks3d.com/?page_id=752
- http://downloads.guru3d.com/download.php?id=18
- http://www.tweakguides.com/ATICAT_1.html


===================================[ Related Graphics Cards Reviews ]
« Last Edit: February 10, 2010, 07:56:54 AM by JeGX »

ljbade

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Re: New ATI drivers
« Reply #1 on: February 10, 2010, 07:03:51 AM »
Looks like new OpenCL driver?

Also 181 GL extensions!

3 new, 1 EXT, 2 ARB:
GL_ARB_blend_func_extended - more enhancements to blending? whats left in DX10/11 that OGL doesn't have?

GL_ARB_fragment_coord_conventions - DX9 compatibility (wasn't this in OpenGl 3.2?!? still missing transform_feedback2)

GL_EXT_texture_buffer_object_rgb32 - this one is interesting as GL_ARB_texture_buffer_object already lists all the RGBA32 F, I, and UI.

Also I note that 2 amd extensions have been documented:
http://www.opengl.org/registry/specs/AMD/seamless_cubemap_per_texture.txt - when did this get added?
http://www.opengl.org/registry/specs/AMD/shader_stencil_export.txt - from 10.1

Wonder how far away we are from GL 3.3. Still haven't seen DX11 stuff yet, but they must be working on it!

Can't see any sign of the rumored (or under NDA) per-game application profile support yet in CCC. Supposed to be in 10.2...

ljbade

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Re: New ATI drivers - Catalyst 10.2 RC2
« Reply #2 on: February 10, 2010, 08:26:27 AM »
Talking about DX11 stuff, this blog post seems to reveal some hidden 5xxx series extensions:
http://oscarbg.blogspot.com/2009/12/catalyst-912-adds-opengl-32-support-and.html

GL_AMD_gpu_shader5
GL_AMD_patch_tessellator
GL_AMDX_random_access_target
gl_amd_texture_compresion_dxt6,7
GL_EXT_tessellation_shader
GL_AMD_video_instruction?

ljbade

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Re: New ATI drivers - Catalyst 10.2 RC2
« Reply #3 on: February 10, 2010, 09:09:51 AM »