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Author Topic: PhysX From Inside Out: RayFire Tool  (Read 297 times)
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Stefan
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« on: February 08, 2010, 05:07:16 PM »

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Many CG artists are familiar with RayFire Tool – excellent plug-in for 3ds Max, focused on fracturing and objects demolition.
Mir Vadim, RayFire Tool creator, was kind enough to answers some of our questions, and tell us about RayFire development history and PhysX SDK  role in this process.

Full story at PhysXinfo
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