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Biggle is a small extension wrapper library for OpenGL. It’s designed to be much smaller than most of the other ones, so that you only pay for the the extensions you actually use. It’d probably work well for 64K intros and other such.Usage: #include “biggle.h”Then: biggleInit();That’s it! And just link against biggle.libIt should support the full range of current GL extensions, as listed at the OpenGL registry. If you find any problems with it, let me know and I’ll update it.http://www.codersnotes.com/files/biggle-1.0.zip