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Author Topic: Cube Map Rendering Techniques for Direct3D10  (Read 385 times)
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Stefan
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« on: February 02, 2010, 03:22:40 PM »

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Unlike DirectX 9 which allows you to only render cube maps in 6 passes, DirectX 10 offers different ways to do it more efficiently: geometry shaders & improvements in the geometry instancing API offer single pass alternatives to cube map rendering. This article presents 3 algorithms as well as their drawbacks and advantages

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