Author Topic: OpenGl vs. Direct3D @ CodeGuru Forums  (Read 2112 times)

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JeGX

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OpenGl vs. Direct3D @ CodeGuru Forums
« on: June 10, 2009, 10:14:57 PM »
Link: http://www.codeguru.com/forum/showthread.php?threadid=478615

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Now lets be civilised, I know this cat has been skinned before. The issue is fully analyzed right? Well, I thought so too until I happened upon this article,

http://www.tomshardware.com/reviews/...ectx,2019.html

This article assigns victory to Direct3D flat out. It has won over OpenGL. OpenGL is hopelessly behind and will stay there.

I know OpenGL is lagging and that Microsoft is calling the shots forcing OpenGL to move. But OpenGL still has one advantage, the portability.

The question I'm asking is this: How much is portability worth? Is portability really such a great quality in itself that you'd always seek it, even before a technically much better proprietary alternative, like Direct3D? Where do you draw the line?

And maybe the article is a lie. OpenGL will soon catch up with Direct3D and then surpass it in functionality and speed. How likely is that?