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Author Topic: Unreal Development Kit - December 2009 update available  (Read 440 times)
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Stefan
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« on: December 17, 2009, 11:21:28 AM »

Quote
Latest Releases

December 2009: UDKInstall-2009-12-BETA

New UDK features and tools

    * DLLBind feature
          o This significant feature enables UnrealScript to call functions implemented in Windows DLLs.
          o UDK users can now write native C++ code to interface with script.
          o “DLLBind” gives users the ability to extend the functionality of UDK.
          o http://udn.epicgames.com/Three/DLLBind.html
    * Material vertex shader control
          o Offset static mesh vertices from within the material using world position, vertex colors and “WindDirectionAndSpeed” data.
                + Artists can now modify vertex world position in the material editor, which allows arbitrary deformation effects and custom ambient animation for different types of objects.
                + “WindDirectionAndSpeed” is useful for obtaining wind parameters from any wind actors placed in the level, which can be changed at runtime.
          o http://udn.epicgames.com/Three/WorldPositionOffset.html
    * New visual-only “InteractiveFoliageActor”
          o Simulate a spring based on input touch and damage forces.
                + Walk through tall grass and bushes, which will be pushed out of your way and then sway back when you stop pushing them.
                + Weapon projectile and explosion damage will also apply forces to the foliage actor.
          o Extremely low performance impact; costs nearly the same as a static mesh and therefore can be used extensively.
          o http://udn.epicgames.com/Three/InteractiveFoliageActor.html
                + Includes example videos for explosions, walking through fields and advanced foliage animations.
    * New Unreal Editor features
          o UDK users can now import 32-bit BMP images.
          o View original, displayed, and effective texture resolution in the new Texture Info panel.
          o Check out the many other editor upgrades here
    * Navigation mesh additions
          o http://udn.epicgames.com/Three/NavigationMeshTechnicalGuide.html
          o http://udn.epicgames.com/Three/NavMeshManualCreation.html
          o Added new path debugging tool.
                + http://udn.epicgames.com/Three/NavigationMeshPathDebugging.html
          o Build only selected pylons at a time for faster iteration and rapid partial map rebuilds.
                + The option is called “bDontBuildThisPylon” and is listed in the advanced category.
          o http://udn.epicgames.com/Three/NavMeshConstraintsAndGoalEvaluators.html
    * ActorX has been updated to support 3ds Max 2010!
          o UDK users using 3ds Max 2010 can now export skeletal meshes and animations to binary file formats that the Unreal Editor can import using the ActorX plugin.
          o Find it in the /Binaries/Tools/ActorX directory.
    * Custom lighting and transmission improvements
          o Custom lighting can emulate Phong for two-sided materials via new “TwoSidedSign” node.
    * In-game debugging tool
          o "ToggleDebugCamera" now supports selection and shows all materials used by mesh components.
          o UDK users can now select meshes at runtime to view what is in front of the player.
    * Translucent sorting features
          o New translucent hair custom triangle sort-order editing mode now available.
          o http://udn.epicgames.com/Three/TranslucentHairSorting.html

Improved UDK Features and Tools

    * Level Browser improvements
          o New tagging and filtering system with keywords makes searching levels easier than ever before.
          o Persistent level actors can now be easily hidden or shown.
          o New "PIE Only Visible Levels" toolbar toggle limits which levels get loaded in PIE to only levels that are currently visible.
          o New “Lock/Unlock/Hide/Show” settings for all levels via right mouse button (RMB) are now available.
          o New "Find in Content Browser" option has been added to the Level Browser.
    * Unreal Kismet upgrades
          o Kismet editor now has navigation history. Handy “Back” and “Forward” buttons make it easy to toggle between actions in the history log.
          o Dropping Kismet nodes down on top of ports now auto-wires the node.
          o New "Select in Level" option to Kismet right-click menu is now available.
    * Particle improvements
          o New camera-facing options for mesh emitters will override “AxisLock” settings.
    * Unreal Lightmass
          o Scene data exported to Lightmass is now compressed.
                + Reduces disk usage and network bandwidth.
                + Increases speed of Lightmass startup.
    * Mesh Paint Tool
          o Interpolating actors (InterpActors) can now be painted on in level viewports using the “Mesh Paint” tool.
          o http://udn.epicgames.com/Three/MeshPaintReference.html
    * Animation
          o Support for post-physics skeletal control is now available.
          o Movie tutorial for animation pipeline
    * Miscellaneous editor improvements and fixes
          o Greatly improved “Convert Light” tool now supports all light types. Simply right-click on lights in the level viewport to convert them to other types of light.
          o New material for geometry mode editing makes it much easier to align volumes and BSP in the world: New Geometry Mode Texture
          o AnimSet Editor log spew has been fixed.
          o UDK users can now build old UE3 lighting on SM2 cards.
    * BSP and "Accept Lights" change
          o Lights no longer "bleed" through BSP corners.

New and Supplementary UDK Documentation

    * Over 170 new video tutorials
          o http://udn.epicgames.com/Three/VideoTutorials.html
    * Taking better photos for source material
          o http://udn.epicgames.com/Three/TakingBetterPhotosForTextures.html
    * Using UnrealScript structs
          o http://udn.epicgames.com/Three/UnrealScriptStructs.html
    * Animation documentation
          o http://udn.epicgames.com/Three/AnimationOverview.html
          o http://udn.epicgames.com/Three/ImportingAnimationsTutorial.html
          o http://udn.epicgames.com/Three/UsingSkeletalControllers.html
          o http://udn.epicgames.com/Three/RootMotion.html
          o http://udn.epicgames.com/Three/AnimationNodes.html
          o http://udn.epicgames.com/Three/AnimSetEditorUserGuide.html
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