Author Topic: Render Target is Texture Array  (Read 778 times)



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way2sky

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Render Target is Texture Array
« on: June 14, 2016, 09:56:38 AM »
Hi

I want to create a render target which is a texture array, which function shall I use?

The background is, I'm implementing a voxel based global illumination, and I need to render geometry into a 3d volume (2D texture array).

I've searched API and code samples but couldn't find any examples about render target array.

Thanks in advance

JeGX

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Re: Render Target is Texture Array
« Reply #1 on: June 17, 2016, 01:26:30 PM »
Render targets with texture 2D arrays are not supported in current GeeXLab.
But I will try to add this support in the next update (the Windows version will be updated first).


 


JeGX

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Re: Render Target is Texture Array
« Reply #2 on: June 19, 2016, 05:44:55 PM »
I just added the support of texture 2d array in render target. The new GeeXLab (Windows version) should be released shortly.