How to Rotate a Vertex by a Quaternion in GLSL
0 Members and 1 Guest are viewing this topic.
Now lets be civilised, I know this cat has been skinned before. The issue is fully analyzed right? Well, I thought so too until I happened upon this article,http://www.tomshardware.com/reviews/...ectx,2019.htmlThis article assigns victory to Direct3D flat out. It has won over OpenGL. OpenGL is hopelessly behind and will stay there.I know OpenGL is lagging and that Microsoft is calling the shots forcing OpenGL to move. But OpenGL still has one advantage, the portability.The question I'm asking is this: How much is portability worth? Is portability really such a great quality in itself that you'd always seek it, even before a technically much better proprietary alternative, like Direct3D? Where do you draw the line?And maybe the article is a lie. OpenGL will soon catch up with Direct3D and then surpass it in functionality and speed. How likely is that?