How to Rotate a Vertex by a Quaternion in GLSL
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Recently via email we were asked to run a comparison of the different anti-aliasing and image rendering options between the ATI/AMD and NVIDIA Linux drivers and hardware. Well, we have now run a few quantitative and qualitative tests at different anti-aliasing levels under Linux. For those that want to run the tests themselves with their own drivers and hardware, we also have provided instructions on how you can easily do so using the Phoronix Test Suite 2.4 "Lenvik" development build -- it is irresistibly easy.