How to Rotate a Vertex by a Quaternion in GLSL
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You know how in a fairytale if someone is generously feeding a child it’s inevitably because they plan to eat them later? I’m suspicious someone’s planning to eat all the indie developers. We’ve now got the Unreal 3 engine freely available for non-profit development, and surprisingly fairly offered for those planning to sell their game. We’ve got Unity available to the masses. And now Havok – the pioneers of gaming physics – introducing a licensing plan for independent game makers. Although there’s a slight confusion over how “indie” this is.