Changes/Improvements in
SceniX v5.5.8.0.0------------------------------------------
* Introduced a size culling algorithm to cull objects that cover less
than an optional user-specified size on screen.
* Fixed a crash on converting triangles to triangle strips after
optimizers have been applied.
* Primitives, when added to a Shape, did not add the Shape object as
owner. This has been fixed.
* Window dimensions were not passed to the ViewState prior to a window
resize event. This has been fixed now.
* The supplied Cg runtime has been upgraded to version 2.2.0010
* Changing the GPU format of a TextureImage remained unconsidered if
the change happened after image upload. This has been fixed.
* Skinned animations were not working anymore after applying
optimizers. This has been fixed.
Changes/Improvements in SceniX v5.1.8.0.9 beta
----------------------------------------------
* Added the wxPP sample, an example showing how to implement cumulative
post-processing effects using FBOs and Cg shaders. Specifically, this
example shows how to implement HDR using post-processing techniques in SceniX.
* Fixed an issue with shadow handling
* Improved the wxiRT sample, e.g. it now supports multiple GPUs.
* Added the PhysXViewer sample, A simple example showing one way to integrate
PhysX with SceniX.
* Cg shaders, if auto-generated by the supplied COLLADA loader, will
compile to the latest available profile now. Previously, these
shaders were compiled using the gp4*p profiles, which caused even
simple phong shaders to not work on older hardware.
* Added CudaRT.dll so the CUDA toolkit does not have to be installed
to run the wxiRT sample.