Author Topic: Perlin Noise Terrain Raycasting on the GPU  (Read 1585 times)

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Stefan

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Perlin Noise Terrain Raycasting on the GPU
« on: November 26, 2009, 05:37:49 PM »
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Here a first trial to raycast perlin noise on the fly for achieving volumetric terrain rendering. In the demo, a 128^3 sized random volume data is used as a base for the scenes on the screenshots above.