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Author Topic: Unigine Heaven Benchmark with DX11 Tessellation  (Read 258 times)
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JeGX
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« on: November 12, 2009, 02:51:41 PM »

Link: http://hardocp.com/article/2009/11/06/unigine_heaven_benchmark_dx11_tessellation

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We don’t typically cover 3D benchmark programs, primarily since they generally have nothing to do with real-world gaming experiences. This new application from Unigine  is a bit different than others though. Unigine is a 3D framework middleware engine that has been used in published games, and will also be used in some upcoming games currently under NDA. The Heaven Benchmark is the first 3D application that is available to us that utilizes DX11 and Tessellation, which will give us a glimpse of what Tessellation could do for us in games.
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