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Author Topic: Fluid Simulation for Video Games (part 4)  (Read 293 times)
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Stefan
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« on: November 11, 2009, 08:52:00 PM »

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This article, the fourth in a series, augments a fluid simulation, presented in the third article, to include two-way fluid-body interaction. The first article summarized fluid dynamics, the second surveyed fluid simulation techniques and the third presented a vortex-particle fluid simulation that runs in real time. The additions presented in this article allow the flow to interact with rigid bodies and vice versa.

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