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Author Topic: Real-time massive simulations of behavioral models on GPUs  (Read 414 times)
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Stefan
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« on: November 06, 2009, 11:53:18 AM »

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The framework BehaveRT allows to create a simulation:

    * interactive: by using the power of recent NVIDIA GPUs through CUDA;
    * generalized: by choosing the most suitable simulation engine's modules or by creating custonized ones;
    * renderable: by using OpenGL VBOs (Vertex Buffer Object), the simulation is directly renderable avoiding data transferts between CPU and GPU.
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