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Author Topic: AntiPlanet2 - FPS using ray tracing render for visualization (CUDA optionally)  (Read 392 times)
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Stefan
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« on: November 06, 2009, 11:37:21 AM »

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AntiPlanet2 is first person 3D shooter game in fantastic extraterrestrial world, which is built of spheres and shadows. AntiPlanet uses ray tracing render for visualization. It works through CUDA. 3D engine works in any resolution in real-time, supports transparency and bi-cubic textures.

Surprise, surprise! The CUDA version doesn't render geometry on my old 8800GTX  Angry
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Systeminfo: CPU-Z - GPU-Z - GPUCapsViewer
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