Geeks3D Forums
March 18, 2010, 07:12:02 PM *
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Geeks3D Shader Library
 
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: Fractron 9000 - CUDA accelerated fractal renderer  (Read 496 times)
0 Members and 1 Guest are viewing this topic.
Stefan
Global Moderator
Hero Member
*****
Posts: 552


View Profile
« on: November 03, 2009, 05:22:49 PM »

Quote
Fractron 9000 currently uses Nvidia’s CUDA library to quickly compute fractal flames. The user interface is written in C#, and communicates with CUDA via my own custom interoperability library. Fractron uses OpenGL to display the fractals, which will hopefully make it possible to port Fractron 9000 to non-Windows platforms in the future.

Fractron 9000 renders fractals using an algorithm very closely based on the algorithm used by another program called Apophysis. As a result, future versions of Fractron 9000 may be able to load and save fractal flames generated with Apophysis.
Logged

Systeminfo: CPU-Z - GPU-Z - GPUCapsViewer
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!