Author Topic: Next-Gen 3D Rendering Technology: Voxel Ray Casting  (Read 1966 times)

0 Members and 1 Guest are viewing this topic.

Stefan

  • Global Moderator
  • Hero Member

  • Offline
  • *****

  • 2912
    • View Profile
Next-Gen 3D Rendering Technology: Voxel Ray Casting
« on: October 21, 2009, 10:04:55 PM »
Quote
Real-time 3D rendering is in a particularly exciting phase of its evolution. With the arrival of GPUs that are more and more programmable, a lot of approaches that have been out of the question up until now are reappearing, as developers try to solve the problems at hand.

Voxel octree ray casting is an especially promising technique for drastically increasing the geometric complexity of the games of the future.

Full story at Tom's Hardware