How to Rotate a Vertex by a Quaternion in GLSL
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GPU3: Next generation GPU core, based on OpenMM. We have been making major advances in GPU simulation, with the key advances going into OpenMM, our open library for molecular simulation. OpenMM started with our GPU2 code as a base, but has really flourished since then. Thus, we have rewritten our GPU core to use OpenMM and we have been testing that recently as well. It is designed to be completely backward compatible, but should make simulations much more stable on the GPU as well as add new science features. A key next step for OpenMM is OpenCL support, which should allow much more efficient use of new ATI GPUs and beyond.