(Burn-in Test) EVGA GeForce GTX 1070 FTW with new VBIOS and Thermal Pads Tortured
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No one has ever shown such a complex demonstration of true interactive GI using a GPU or CPU implementation. Why? Because GPUs and CPUs are not architected to fully solve the ray tracing problem efficiently. The CausticRT platform addresses these deficiencies and enables GPUs and CPUs to shade with an efficiency comparable to rasterization.