How to Rotate a Vertex by a Quaternion in GLSL
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AbstractSuggesting a technique of implementing a Geometry based Anti Alias(GAA), instead of using the built in 3D graphics AA. This technique has the potential to improve performance and quality of the AA under certain conditions. In short, I am using a geometry based or fins geometry outline technique, and use it to draw translucent smooth edges with the same color of the original 3D model.