Author Topic: SORT: Simple Open-source Ray Tracer  (Read 661 times)

0 Members and 1 Guest are viewing this topic.

JeGX

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1657
    • View Profile
    • Geeks3D.com
SORT: Simple Open-source Ray Tracer
« on: September 11, 2018, 01:36:47 PM »
Quote
SORT, short for Simple Open-source Ray Tracing, is my personal cross platform ray tracing renderer. It is a standalone ray tracing program, while works well in Blender as a renderer plugin. Simliar to other open source ray tracer, like PBRT, luxrenderer, SORT is also a physically based renderer. However, since it is a solo project that I worked on in my spare time, it is way simpler comparing with its peers.


Features

- Integrator. (Whitted ray tracing, direct lighting, path tracing, light tracing, bidirectional path tracing, instant radiosity, ambient occlusion)

- Spatial acceleration structure. (KD-Tree, BVH, Uniform grid, OcTree)

- BXDF. (Disney BRDF, Lambert, LambertTransmission, Oran Nayar, MicroFacet Reflection, Microfacet Transmission, MERL, Fourier, AshikhmanShirley, Modified Phong, Coat, Blend, Double-Sided)

- Node graph based material system.

- Camera. (DOF)

- Multi-thread rendering.

- Blender plugin.


Link: https://github.com/JerryCao1985/SORT