Author Topic: Compute shaders: Introduction and more  (Read 404 times)



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JeGX

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Compute shaders: Introduction and more
« on: August 06, 2018, 10:57:55 AM »
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A couple of months ago I went to the Munich GameCamp -- a bar camp where anyone can propose a talk, and then a quick vote is cast which talks get accepted. I've been asking around for some ideas, and one developer mentioned I might want to cover compute shaders. So I went in, without much hope to attract many people, but I ended up with an overcrowded room with roughly one quarter of all the game camp participants, rambling about compute shaders for roughly an hour. Afterwards, the main question I got was: "Where can I read about this?", and I couldn't quite nail a good introduction to compute shaders (there's Ryg's "a trip through the graphics pipeline", but that's already quite past an introduction.)

Links:
1 - https://anteru.net/blog/2018/intro-to-compute-shaders
2 - https://anteru.net/blog/2018/more-compute-shaders
3 - https://anteru.net/blog/2018/even-more-compute-shaders/