Author Topic: Scalable GPU Fluid Simulation  (Read 802 times)

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JeGX

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Scalable GPU Fluid Simulation
« on: May 23, 2018, 05:24:51 PM »
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Let’s take a look at how to efficiently implement a particle based fluid simulation for real time rendering. We will be running a Smooth Particle Hydrodynamics (SPH) simulation on the GPU. This post is intended for experienced developers and provide the general steps of implementation. It is not a step-by step tutorial, but rather introducing algorithms, data structures, ideas and optimization tips. There are multiple parts I will write about: computing SPH, N-body simulation, dynamic hashed grid acceleration structure.

Link: https://turanszkij.wordpress.com/2018/05/21/scalabe-gpu-fluid-simulation/