Author Topic: (Shadertoy) Turn n' Burn  (Read 2703 times)



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Stefan

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(Shadertoy) Turn n' Burn
« on: December 12, 2017, 07:59:20 PM »
Turn n' Burn

Another eye-candy...





JeGX

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Re: (Shadertoy) Turn n' Burn
« Reply #1 on: December 12, 2017, 08:14:01 PM »
I ported this demo to GeeXLab few days ago. It's available in the full code sample pack here:

gl-32/shadertoy-multipass/gl32-turn-n-burn/

The demo needs several seconds (around 10 sec) before displaying the first frame...