Author Topic: Demystifying Floating Point Precision  (Read 1880 times)

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Demystifying Floating Point Precision
« on: November 23, 2017, 12:02:09 PM »
Floating point numbers have limited precision. If you are a game programmer, you have likely encountered bugs where things start breaking after too much time has elapsed, or after something has moved too far from the origin.

This post aims to show you how to answer the questions:

- What precision do I have at a number?
- When will I hit precision issues?