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News:GL-Z 0.4.0 cross-platform OpenGL and Vulkan utility

NVIDIA NVCloth 1.1.3

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Stefan

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NvCloth Release notes.

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Release Notes
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1.1.3
===========================================================================================
Supported platforms:

* Windows (CPU, CUDA, DX11)
* Mac (beta, tested on Sierra)
* Linux (beta, tested on Ubuntu 16.04.1 LTS x64)
* PlayStation 4 (beta) with PS4 SDK 4.5
* Xbox one (CPU, DX11, beta)
* Android (arm64-v8a, API >= 21), tested on Shield TV

Note: beta platforms are not yet optimized.

Supported compilers (via cmake 3.7)

* Windows: Visual Studio 12, 14 (2013, 2015)
* Linux: gcc 5.4 (only x64)
* Mac: xcode
* PlayStation 4: Visual studio 14 (2015)
* Xbox one: Visual studio 14 (2015)
* Android: NDK r12b and above


Fixed:

- Incorrect assertion in ClothImpl::setFluidDensity.
- Make the simulation with MultithreadedSolverHelper work when no cloth present in the solver.
- Correct number of simulation chunks calculation for DX11/CUDA solvers when no cloths were added to the solver.
- Cuda wind simulation crashed on older hardware.
- Internal simd library now lives inside the nv::cloth namespace to avoid issues when statically linked with PhysX.


New:

- Introduce addCloths() method for all the solvers, which allows to perform a fast batch addition of multiple cloths.
- Cuda support on linux (experimental)
- Android support


Known issues:
- DirectX 11 solver has issues with ccd sphere/capsule collision.