Welcome to our latest major update, CRYENGINE 5.4. We know it has been a long time in the making, but we are sure you'll agree with us - it has been worth the wait.
We have made over 960 improvements & fixes and have introduced lots of new features in CRYENGINE 5.4, these include; Substance Integration for the reading of material archives and the manipulation of texture inputs with in-editor graphing. We have also expanded the feature set of the Terrain System, which allows for much better blending of terrain and objects within your level. We have added all new Vulkan API support and an Entity Components feature (including some Use Case documentation). Also new in CRYENGINE 5.4 is Extended Detail Bending, 2 brand new C# Templates and updates to the previously introduced Asset System which now provides improvements and extended usage across tools, with thumbnail generation and all new dependency tracking.
Carrying on we have also introduced a Pull Request facility through GitHub which allows our fantastic CRYENGINE Community to collaborate with us on improving CRYENGINE. Finally, we have also introduced a Substance Viewport Shader, a Photoshop Ultimate Texture Saver, over 30 new Particle Presets, several new Anti-Aliasing techniques, Object Linking through the Level Explorer and last but not least some updated documentation for the Project Launcher Tools. So we are sure that you cannot wait to get started - so go and get CRYENGINE 5.4 on Github HERE!