Author Topic: GeeXLab 0.16.x released  (Read 148 times)

0 Members and 1 Guest are viewing this topic.


  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1189
    • View Profile
GeeXLab 0.16.x released
« on: June 18, 2017, 04:41:43 PM »
A new version of GeeXLab is available for Windows 64-bit and Linux 64-bit.

Release highlights:

Version - 2017.06.17
+ added a new command line param to select the GPU for Vulkan (or Direct3D 12)
  demos: /gpu_index=x
! [WINDOWS] Vulkan plugin recompiled with latest Vulkan API headers (v1.0.51).
- [WINDOWS] removed from Tools menu entries related to network live updaters.
  Network live updaters tools are still available but in the nettools/ folder.
! [WINDOWS] GPU Shark utility moved to gpushark/ sub-folder. For some very
  obscure reasons, GPU Shark utility no longer works in the root
  folder of GeeXLab. But it works fine from the sub folder gpushark/.
* fixed a minor bug in the Lua kx framework for Vulkan.
+ added support of live-coding of GLSL shaders by editing the source
  code of a shader with any text editor.
+ added delay between two reloads of script files for live-coding of scripts.
! improved the performance of the Vulkan renderer.
! improved the support of AMD GPUs in the Vulkan renderer.
* fixed a bug in the Vulkan renderer in the creation of swapchain that led
  to a crash on NVIDIA GPUs.
+ added an automatic call to wait_for_gpu after all INIT scripts.
  Usefull with Vulkan or Direct3D 12 renderers.
+ added support of render targets in the Vulkan renderer.
! updated gh_texture.create_2d_from_rt() internals.
! [WINDOWS] updated the GPU monitoring plugin with NVIDIA GeForce GT 1030.