Author Topic: AMD's Nick Haemel explains what is important about OpenGL 3.2  (Read 1509 times)

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Stefan

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AMD's Nick Haemel explains what is important about OpenGL 3.2
« on: August 29, 2009, 04:30:53 PM »
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Recently at SIGGRAPH 2009, Khronos and the ARB announced OpenGL 3.2 and GLSL 1.50. We have continued to increment 3D graphics capability on a 6 month schedule. OpenGL 3.2 adds a few larger pieces of functionality along with many smaller tweaks, while still being compatible with most modern installed GPUs. If you have a 1 or 2 year old GPU, chances are a driver update will bring you OpenGL 3.2.

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