Falcor is a Direct3D 12 real-time rendering framework. It aims to improve productivity of research and prototype projects. Its features include:
- Abstract many common graphics operations, such as shader compilation, model loading and scene rendering.
- VR support using OpenVR.
- Common rendering effects such as shadows and post-processing effects.
This is an alpha version. The interfaces are not final yet and there might be some performance/stability issues.
If you'd like OpenGL support, please consider using Falcor 1.0 ('rel-1.0' branch). Note that though Falcor 1.0 is not supported anymore, it is stable and optimized.
More information and source code: https://github.com/NVIDIA/Falcor