Rendering 3D Graphics on a 32×32 RGB LED Matrix Display with a Raspberry Pi and GeeXLab
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Version 6.6.0 Added Vulkan On-Screen Display, screen capture and video capture supportFixed Direct3D12 function offsets cache validation algorithm in hooking systemImproved compatibility with Direct3D9 applications, which dynamically recreate Direct3D devicesAdded new “Injection properties” compatibility settings section to “General” tab:Added injection delay adjustment settings for delayed hooking engine. New settings are aimed to provide an alternate and easy to use way of disabling delayed injection for applications using 64-bit Steam and Origin overlays.Added “Reset cache” button. The button can be used for troubleshooting to invalidate function offsets cache without reinstalling the applicationUpdated SDK:Added new profile management API. Profile management API allows third party applications to read, create or modify application-specific profiles and create own built-in GUI for RivaTuner Statistics Server profile management if necessary.Updated RTSSSharedMemorySample sample code. Now the sample demonstrates new profile management API usage and shows how to adjust On-Screen Display position and color in global RivaTuner Statistics Server profile from a third party applicationUpdated profiles list