Author Topic: (Shadertoy) Rainforest  (Read 1529 times)



0 Members and 1 Guest are viewing this topic.

Stefan

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 3930
    • View Profile
(Shadertoy) Rainforest
« on: December 22, 2016, 06:28:50 PM »
Quote
Rainforest

Another terrain, with cheap trees made of spheres with some noise. Not complete really, but I must move on. Analytic normals for terrain, tree envelope intersection, analytical normals for clouds, and other tricks involved. Art composed to camera as usual

IQ strikes again with a GPU burning demo

>GeeXLab version< windowed LQ and 1080p fullscreen HQ


JeGX

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 1174
    • View Profile
    • Geeks3D.com
Re: (Shadertoy) Rainforest
« Reply #1 on: December 23, 2016, 10:53:47 AM »
Thanks for porting the demo to GeeXLab!

Runs at 48-50FPS on a GTX 1060 with R376.19.


nuninho1980

  • NewsPosters
  • Full Member
  • *
  • Posts: 136
    • View Profile
Re: (Shadertoy) Rainforest
« Reply #2 on: December 23, 2016, 08:55:38 PM »
I got 71 to 74 fps after 25 seconds at LQ (windowed 800x480) running "new" EVGA GTX 980 Ti SC+@stock speeds with 376.09WHQL (HQ). :)
« Last Edit: January 12, 2017, 05:37:32 PM by nuninho1980 »