Tech Forums > 3D-Tech News Around The Web

Moving noise



--- Quote ---In July 1985, Ken Perlin introduced his much-used algorithm for producing organic randomness, now known as Perlin noise. That function consists of four important subroutines:

    * Random gradient vector lookup.
    * S-curve evaluation.
    * Grid-point dot product evaluation.
    * Interpolation across all dimensions.

--- End quote ---

Full story and source code at GameDev.


[0] Message Index

Go to full version