Author Topic: Moving noise  (Read 1920 times)

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Stefan

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Moving noise
« on: May 31, 2009, 07:12:01 PM »
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In July 1985, Ken Perlin introduced his much-used algorithm for producing organic randomness, now known as Perlin noise. That function consists of four important subroutines:

    * Random gradient vector lookup.
    * S-curve evaluation.
    * Grid-point dot product evaluation.
    * Interpolation across all dimensions.

Full story and source code at GameDev.