Author Topic: Moving noise  (Read 1682 times)

0 Members and 1 Guest are viewing this topic.

Stefan

  • Global Moderator
  • Hero Member
  • *****
  • Posts: 2789
    • View Profile
Moving noise
« on: May 31, 2009, 07:12:01 PM »
Quote
In July 1985, Ken Perlin introduced his much-used algorithm for producing organic randomness, now known as Perlin noise. That function consists of four important subroutines:

    * Random gradient vector lookup.
    * S-curve evaluation.
    * Grid-point dot product evaluation.
    * Interpolation across all dimensions.

Full story and source code at GameDev.