Author Topic: Cellular Textures, the light speed approach  (Read 1581 times)

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JeGX

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Cellular Textures, the light speed approach
« on: August 18, 2009, 08:04:35 AM »
Link: http://www.gamedev.net/reference/programming/features/cellTxt/

Quote
Creating procedural textures is mostly done by taking some basic shapes or patterns, and manipulating them. Manipulations can be colour inversion, blending or adding to textures, and so on. Basic shapes are things like circles, rectangles, plasma noise, or cellular patterns / textures.

In this article I am going to explain how to generate these cellular textures.