Author Topic: SIGGRAPH 2014: DirectX 12 on Intel  (Read 1431 times)

0 Members and 1 Guest are viewing this topic.

JeGX

  • Global Moderator
  • Hero Member

  • Offline
  • *****

  • 619
    • View Profile
    • Geeks3D.com
SIGGRAPH 2014: DirectX 12 on Intel
« on: August 15, 2014, 04:27:12 PM »
Quote
This week at SIGGRAPH 2014 Intel is showing a technology demo using Microsoft's upcoming DirectX 12 API that highlights the strong relationship between performance and power.

In the demo we render a scene of 50,000 fully dynamic and unique asteroids in one of two modes: maximum performance and maximum power saving. The application can switch between using the DirectX 11 and DirectX 12 APIs at the tap of a button. We are showing the demo in our SIGGRAPH booth running live on a Microsoft Surface Pro 3 tablet with an Intel® 4th Generation Core™ processor.

All of the results here were captured when the tablet was running in a steady, thermally-constrained state. This represents the experience of playing a demanding game for more than 10-15 minutes.

Links:
- https://software.intel.com/en-us/blogs/2014/08/11/siggraph-2014-directx-12-on-intel

- http://blogs.msdn.com/b/directx/archive/2014/08/13/directx-12-high-performance-and-high-power-savings.aspx