Author Topic: (WIP) Particle simulator with GL 4.3 compute shaders  (Read 947 times)

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JeGX

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(WIP) Particle simulator with GL 4.3 compute shaders
« on: June 18, 2014, 01:10:42 PM »
Based on the same code than the particle painter, here are some screenshots of a particle simulator. Around 200'000 particles + 8 attractors are processed by a compute shader (OpenGL 4.3).




JeGX

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Re: (WIP) Particle simulator with GL 4.3 compute shaders
« Reply #1 on: June 18, 2014, 01:38:30 PM »
1 million particles: