Author Topic: (WIP) Deferred rendering test  (Read 1172 times)

0 Members and 1 Guest are viewing this topic.

JeGX

  • Global Moderator
  • Hero Member

  • Offline
  • *****

  • 619
    • View Profile
    • Geeks3D.com
(WIP) Deferred rendering test
« on: May 29, 2014, 09:30:22 PM »
I took some time this afternoon to play a bit with deferred rendering. The last screenshot shows 200 dynamic lights.









JeGX

  • Global Moderator
  • Hero Member

  • Offline
  • *****

  • 619
    • View Profile
    • Geeks3D.com
Re: (WIP) Deferred rendering test
« Reply #1 on: June 04, 2014, 03:39:06 PM »
I updated the demo with light spheres technique which drastically improved the framerate. With previous naive technique, the demo ran at around 50FPS for 200 lights, now the demo runs at 300FPS!





I also added the speculars on the torus and sphere:



The speculars have an impact on the FPS ;)

JeGX

  • Global Moderator
  • Hero Member

  • Offline
  • *****

  • 619
    • View Profile
    • Geeks3D.com
Re: (WIP) Deferred rendering test
« Reply #2 on: June 17, 2014, 09:56:01 PM »
Available on Mac OS X too  ;)